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January 21, 2025FIFA – An amazing game. It has been made on the engine from the shooter, for years it is not really updated for years, but it has been sold in tens of millions of copies and has been bringing me to white heat for seven years. On the actual FIFA 20 I laid a lot of hopes and naively believed that with such a beautiful figure in the name EA will come up with something particularly cool. I was mistaken-the twenty was the plus or minus the same as the nineteenth. The present presentation buried hopes for changes in the 21st part. Her engine is the same, the gameplay is the same, but still a couple of chips will appear, which should again affect the balance and fix a number of some particularly furious gameplay elements. I must say right away that the embargo on this preview is very strange, so the article will have to be divided into several parts and https://sister-site.org/jackbit/ give information very dosed.
Actually, today we had an embargo on the details of the gameplay – this is the behavior of football players, new chips and movements. In general, as a rule, these are the main changes in all license plates and the headache of all players. On what principles and why in EA they constantly change the basics of gameplay, no one really knows, but every year you have to retrain to play. For example, in the current FIFA 20 at the start, absolutely everyone had to learn to work with the defense players, who, apparently, simply turned off the intellect. This year, the defense will have to be even worse, because all the main improvements in the gameplay are aimed at strengthening the attack.
To begin with, we will get a new type of dribbling called Agile. Now, out of simple options to get away from protection, there is only accurate dribbling, which requires serious concentration and leads to frequent balls of the ball due to erroneous turns. Agile will allow you to work in one plane, rock the defender on the flanks and throw it a ball between the legs. Of course, this could and should have been done earlier, but now everything is greatly simplified. Agile will work on one button and spoil a bunch of nerves during defense. At least in the demo that I managed to feel, Agile with computer blanks works miracles.
The next great news – in EA they decided to shake the influence of some characteristics on AI behavior. If the player is bad with the “choice of position”, then in the attack he will open worse, and he will begin to run in offsaydes, and in general he can run away from the field, probably. But the players are more expensive and “smarter” and on the verge of an offsay will slow down, and return to the free zones if they managed to cover them before receiving a pass.
In contrast, the defenders will also work out in the same way. That is, a completely newcomer will miss raising players, open their free zones (which they are not shy about now), and in general, behave like a guy from a courtyard team. The guys are stronger than the enemy’s active actions will stop and it seems to be able to count the situation in advance. True, apparently, this will work at the level of the numbers and characteristics of the players. Because at the demonstrations it was the behavior of two AI, and not artificial intelligence against the player,.
In general, it sounds and looks reasonable, but, in my opinion, will increase the imbalance in Ultimate Team at the lower and medium levels of skill. There and now, a conventional team with a rating of 85 is extremely difficult to fight with clubs that have a rating under 90 (this is a huge gap in the cost of the teams), and what will happen when the difference between them will increase even more, even it is difficult to imagine. However, okay, such things only temping character and raise sales of gamepads. By the way, since the AI has been affected, we note that fans of players with a computer on a conditional “Legend” will now also be hard. All attacking feints promise to connect artificial intelligence, and he will actively use them. By the way, the Fints chain in the new part will be lengthened. Without losing the ball, not two, but three “complex” movements, six “medium” and an endless number of “simple” ones will allow.
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Another joy in the attack is the management of raising players. I will explain. Now you can disperse the attack with a couple of proven methods. It’s good to scatter into the “wall”, go along the flank and wait for support in the penalty area, and the most common option is to give your partner a team to run or support. All this works, but it is far from always possible to read the future actions of the partner: then he will run the wrong way, then he will generally get into the closed area, or even in place may remain. How much it spoils the nerves – cannot be conveyed in words, so in FIFA 21 They decided to shift the history of running to our shoulders.
That is, now, as before, we will give the command to the partner to accelerate, but at the same time we can indicate which direction to run to him. This opens up a huge space for maneuver and tactics, as well as for the next screams a la "where did you run if I pointed to the left".
Another chip will be added to this – the player's fixation. Now you can only control the player with the ball, and when transmitting you are automatically switched to the host. In FIFA 21, it will be possible to "heal" the current football player and stay with him even after the pass. The one who takes him will take control of AI, and you can run to the open area and ask the ball back.
How responsive will the second player management and how competently AI will work, I can’t say yet. The function worked in the demo, but we did not have access to the classic regime 11 to 11, where there really is a space for a run. So we just fix this moment, and we will take the verdict after the release.
But for what EA can be praised now-she finally, after so many years, decided to fix the problem of the great heap-small. For those who do not know: players in FIFA are very fond of flying to each other, falling and wallowing a big company. And to scatter and trip over a lying goalkeeper or a defender who has gone to the tackle – this is a sacred duty of even the most famous football players. In FIFA 21 of our wards, such joy will not only be deprived, but also teach to jump by pressing two sticks. A little surprising that this problem was solved for so long, but good that they finally decided.
As for the "humanization" of the behavior of the players: EA also promises to correct the passing system. Today, the animation of the ball transmission is a thorough swing with your foot and only then touch. Given that FIFA is generally quite critical of the correct opening and for the transmission forces to process the ball, to slow down and turn towards the host, long animation often led to losses. In FIFA 21 passes will be given to much more short animations. The player can simply poke the ball from a standing position and give it to the partner. The only thing is not yet clear whether this will touch all the programs or will affect only short. They also decided to finalize the crosses in EA, allowing you to choose a canopy between the passes, contrary to or rolling.
But there is practically nothing to talk about the protection. After the 20th FIFA and promises to thoroughly strengthen the attack in the future FIFA 21, I hoped that this aspect would be thoroughly processed. But at the presentation he was given extremely little attention and in fact said approximately the following: “Yes, in FIFA 20 the defense was slightly random, and not everyone liked it. We have worked on this, and now the players will better choose a position, take the ball and beat it more actively ". On the demo, I really didn't notice all this. Stopping the attacker, especially with all new tricks, has become even more difficult. So the only true way to take the ball is to read the opponent’s game, block possible passage zones and meet at the ball.
Well, the last two points that you can talk about today. The first – EA promises to fix many small mistakes that personally always enraged me, but I believed to the end that my crooked hands were to blame. We are talking about the failure of skills, incorrect reactions to pressing and random or erroneous switching.
The second point is the toxicity of the audience. Yes, FIFA 21 will become even more politically correct and attentive to the feelings of the players. For those who have not played for a long time and do not know, I will explain. In modern FIFA, any interactions with your online optonent are disabled generally. If earlier there was a voice chat in the game, in which you could just chat with an opponent during the match, now you even Forms you can’t see an opponent so as not to be insulted by chance. FIFA 21 will go even further. First, part of the celebrations of the scored goal will be removed from the game. Further – in the EA they plan to reduce the time allotted for celebrations, repetitions of acute moments, as well as the execution of penalties, blows from the gate and free blows. Previously, all this was given 30 seconds, now-no more than 15-20. On the one hand, this is good news, as sometimes opponents really have tightened time and knock down from the pace. On the other hand, such tightening is part of a tactical game that works and is used even in real sports.
On this so far all. Very soon we will share the news about the main FIFA 21 modes. Well, you write in the comments what you think about new changes.
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